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Judy Hopps - Lead Detective - Foil
Shift 4 Ink (You may pay 4 Ink to play this on top of one of your characters named Judy Hopps.)
[Lateral Thinking] During your turn, your Detective characters gain Alert and Resist +2. (They can challenge as if they had Evasive. Damage dealt to them is reduced by 2.)
[Lateral Thinking] During your turn, your Detective characters gain Alert and Resist +2. (They can challenge as if they had Evasive. Damage dealt to them is reduced by 2.)
Shift 4 Ink (You may pay 4 Ink to play this on top of one of your characters named Judy Hopps.)
[Lateral Thinking] During your turn, your Detective characters gain Alert and Resist +2. (They can challenge as if they had Evasive. Damage dealt to them is reduced by 2.)
[Lateral Thinking] During your turn, your Detective characters gain Alert and Resist +2. (They can challenge as if they had Evasive. Damage dealt to them is reduced by 2.)
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From $1.45
Judy Hopps - Lead Detective - Foil—
$1.45
Description
Shift 4 Ink (You may pay 4 Ink to play this on top of one of your characters named Judy Hopps.)
[Lateral Thinking] During your turn, your Detective characters gain Alert and Resist +2. (They can challenge as if they had Evasive. Damage dealt to them is reduced by 2.)
[Lateral Thinking] During your turn, your Detective characters gain Alert and Resist +2. (They can challenge as if they had Evasive. Damage dealt to them is reduced by 2.)











