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DJ - Need a Lift? (Hyperspace)
Action [Exhaust]: Choose a friendly unit. If you do, play a unit from your hand. It costs 1 less. The chosen unit captures it. (When Played abilities resolve after the unit is captured.)
[Deployed Leader Unit]
Saboteur
Friendly units that are rescued enter play ready.
Saboteur
Friendly units that are rescued enter play ready.
Action [Exhaust]: Choose a friendly unit. If you do, play a unit from your hand. It costs 1 less. The chosen unit captures it. (When Played abilities resolve after the unit is captured.)
[Deployed Leader Unit]
Saboteur
Friendly units that are rescued enter play ready.
Saboteur
Friendly units that are rescued enter play ready.
Select Condition
From $1.45
DJ - Need a Lift? (Hyperspace)—
$1.45
Description
Action [Exhaust]: Choose a friendly unit. If you do, play a unit from your hand. It costs 1 less. The chosen unit captures it. (When Played abilities resolve after the unit is captured.)
[Deployed Leader Unit]
Saboteur
Friendly units that are rescued enter play ready.
Saboteur
Friendly units that are rescued enter play ready.











