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Adventurer's Sniper Rifle (Hyperspace) - Foil
Attach to a non-Vehicle unit.
Attached unit gains: Action [Exhaust]: Choose an undamaged non-leader ground unit. Its printed HP is considered to be 1 for this phase.
Attached unit gains: Action [Exhaust]: Choose an undamaged non-leader ground unit. Its printed HP is considered to be 1 for this phase.
Attach to a non-Vehicle unit.
Attached unit gains: Action [Exhaust]: Choose an undamaged non-leader ground unit. Its printed HP is considered to be 1 for this phase.
Attached unit gains: Action [Exhaust]: Choose an undamaged non-leader ground unit. Its printed HP is considered to be 1 for this phase.
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From $0.51
Original: $1.45
-65%Adventurer's Sniper Rifle (Hyperspace) - Foil—
$1.45
$0.51Description
Attach to a non-Vehicle unit.
Attached unit gains: Action [Exhaust]: Choose an undamaged non-leader ground unit. Its printed HP is considered to be 1 for this phase.
Attached unit gains: Action [Exhaust]: Choose an undamaged non-leader ground unit. Its printed HP is considered to be 1 for this phase.











